3D Audio: What Is It?

For decades, binaural recording was a novelty, and overlooked for less technically demanding methods. But with the rise of virtual reality hardware like the Oculus Rift, Sony’s Morpheus, and Samsung’s Gear — systems dependent on realistic 3D audio to fully immerse their users — binaural audio is on the cusp of a renaissance.

Binaural recording systems are unique because they emulate the workings of the human head. The architecture of our anatomy dictates how we understand the sounds we hear: with an ear on either side of a thick skull and spongy brain, we hear sounds enter our left and right ears at different times. If a dog barks by our left ear, it takes a few extra microseconds for the bark to reach the right ear; the sound will also be louder in one ear than the other. In addition, sound waves interact with the physical constitution of the listener — the pinna (or outer ear), the head, and the torso — and the surrounding space, creating listener-specific variations otherwise known as head-related transfer function. The brain scrutinizes these miniscule interaural differences of time and strength in order to localize sound with immaculate precision.

Traditionally, recordings have been made using two methods: mono and stereo. Mono uses a single microphone to pick up sound, while stereo uses two, spaced apart from each other. Binaural recording takes the stereo method one step further by placing two microphones in ear-like cavities on either side of a stand or dummy head. Because the dummy head recreates the density and shape of a human head, these microphones capture and process sound exactly as it would be heard by human ears, preserving interaural cues. The effect is best experienced over headphones, with a clear distinction between left and right perspectives. It’s a simple concept, but when done with high-quality microphones and played over equally high-quality headphones, the effect is eerie: it fools the brain into believing it’s hearing the sounds first-hand.

The illusion creates three-dimensional audio, which is not to be confused with surround sound. Interchanging those terms is the quickest way to amuse — and sometimes annoy — an acoustician. A surround sound system employs multiple speakers to create a 360-degree field around the listener. Say you’re watching a film presented in surround sound: you’ll see an explosion on one side of the screen, and a speaker on the corresponding side of the theatre will emit a barrage of sounds. A theatre equipped with Dolby Atmos, the company’s most recent iteration of the technology, effectively envelops the audience. But by recreating exactly what your ear hears in any given scenario, binaural audio accomplishes a far more natural 3D sound without a costly armada of speakers.

Binaural audio found a home in select audio recording communities: the technology worked well for radio plays and experimental sound art. Meanwhile, musicians like Lou Reed, Thom Yorke, and Imogen Heap have all experimented with binaural audio productions. Most recently, the ASMR (Autonomous Sensory Meridian Response) community has been employing binaural recordings to trigger physical responses that they believe can be soothing and calming.

Video director Chris Milk — who’s previously done work for Kanye West, U2, and Arcade Fire — has harnessed the immersive capabilities of binaural recording to bring concerts to the virtual arena. Last year, he produced “Hello, Again,” a revolutionary VR film of a Beck concert. To match the 360-degree visual experience, Milk developed a binaural system to produce 360-directional sound. “If we were going to let you look in every direction, a one-directional sound source would not work,” he says. “You would look behind but you would still hear as if you were looking in front of you. So we needed something that would dynamically change based on where you were looking in the visual.”

Slowly but surely, binaural is becoming a linchpin in virtual reality development. Oculus’ most recent prototype, Crescent Bay, unveiled at CES last month, integrates binaural technology with Rift’s head tracking for complete audio-visual immersion. And while Sony’s Project Morpheus hasn’t announced final specifications of the product yet, their emphasis on 3D audio is evident. As Adam Somers of Jaunt put it, “Binaural audio is critical to an immersive experience within the context of VR. We consider audio to be 50 percent of the immersive experience.”

Satelite Repair: Duotech Advise

Solving and Fixing Problems with a Satellite Receiver

If a satellite receiver is not working properly, it may be caused by certain connections or settings. Here are some common problems with receivers that are solvable within a few minutes.

Snowy Screen

A snowy screen often occurs when signals from the satellite aren’t being received by the television. A common cause for this problem can be improper connections from the receiver to the components. Check to be sure that the television, DVD/DVR, and sound system are all turned on. Examine the back of the receiver and the other components that are supposed to be connected to it. Make sure there are cables going from the receiver to all of the components. If there is a missing or loose connection, this may be the reason why there is no picture.

Improper settings of the receiver’s components can also be the cause of this problem. For instance, the television should be set on a certain channel to deliver satellite signals. Channels can easily be moved by a slip of the remote, and the satellite signal cannot get through when the television is on the wrong channel. Additionally, many televisions have input modes that must be changed in order to get the correct information to the component that is in use. Consult the television’s manual to see where it should be set to receive certain audio or video information.

No Digital Sound

This is commonly caused by the settings on the receiver. Check to see if the receiver has been set to receive digital sound. It would also be a good idea to check the connection between the sound system and the receiver. Check the owner’s manual of the system to make sure everything is connected properly. If this doesn’t solve the issue, it could be a problem with the sound system itself.

Receiver Is Turning Off or Changing Channels by Itself

Don’t automatically assume the receiver is bad if it is changing the channels or shutting off automatically. If the receiver uses a UHF remote, a neighbor may be using the same type of remote for their satellite system, and signals from their remote could be traveling through both homes. If this is the case, the receiver’s manual should outline how to change the address code on the receiver to prevent it from happening again. It is also a good idea to check to see if other remotes inside the home could be the source of the problem. If the receiver does not have a UHF remote system, try resetting it.

Signal Loss

If there is a message on the screen that indicates a loss of signal, it means that the receiver isn’t getting any information from the satellite. The problem could be attributable to the connection from the satellite and the receiver. Check the connection between the two. Try unplugging the cable that runs from the wall to the receiver and reconnecting it. If this doesn’t solve the issue, there could be a problem with the satellite provider.

Conclusion

Before pronouncing a satellite receiver dead, troubleshooting it would be wise. Connections from the receiver to the television, DVD, or speakers can become dislodged or loose, and remotes can also be the source of receiver problems because it is easy to inadvertently change settings and channels. Consumers can save a lot of time and worry by checking for these small problems and mishaps to get their satellite receivers working again. However, despite concerted efforts to troubleshoot a receiver, it may have seen its better days and will need to be replaced.

For more information, please visit http://duotechelectronics.co.uk/

BOSE SoundDock 10 Repair: What to Do Before You Repair, Duotech Advises

MP3 device playing but no sound coming from your SoundDock system? Does it sound as though the sound is only coming from one speaker? Here’s what you need to know about your Bose SoundDock and information that will help you discern whether repair is necessary.

Sound Issues

  • If you’ve just completed an operating system update on your iPod or iPhone, you may need to wait several minutes before using it with your SoundDock system. In some cases, even though you’ve completed the operating system update, some of the apps on your Apple device may require additional time to finish updating. Undock your Apple device from the SoundDock system for several minutes, then re-dock it. Make sure it’s properly seated in the dock
  • If your iPod is in a case or protective sleeve, it may not seat properly within the dock. Removing the case or sleeve will allow the iPod to fit in the dock, using the supplied insert
  • Try resetting the iPod. The iPod may have malfunctioned and might need to be reset. Refer to Apple support for further assistance
  • Move the system to another wall outlet. The wall outlet you’re using may be the source of the problem
  • Reset your SoundDock system. Turn the system off and unplug it from power for 60 seconds. Once you have reconnected the system to power, see if the iPod will charge

There are no balance controls on your system. However, please try the following:

  • If your iPod is in a case or protective sleeve, remove it, and then reseat the iPod. The iPod may not be seated correctly in the dock, which could cause partial or poor audio
  • Try another song. It could be an isolated issue with the song that you are trying to play
  • Try resetting your iPod. Depending on your model, you should refer to Apple support to perform this task
  • Reset your SoundDock system. Turn the system off and unplug it from power for 60 seconds. Once you have reconnected the system to power, see if the iPod will charge

 

Once all these areas are checked out, if the SoundDock is still in need of repair, head over to our website for further advice at http://duotechelectronics.co.uk/